Hi, my name Chris I specialize on Game Design and human Psychology (UX). I have several years of experience, mainly on multiplayer and combat design, I also economical and balance design. In the UX field I am very good at understanding user groups, demographics etc.
I am working with Consulting at Chas as well as a Design Educator. I have designed several systems both for the products UX,UI design as well as the revenue and general system design. I also work with the company's negation / meditation deals and similar.
Furthermore, I also give lectures on different design aspects (mainly Game, Ux and Revenue Design) and Requirement management.
Lead Game Designer
Fall Damage Studios
I have designed all the units in the game, which are 9 heroes and 54 units (t1-t2), it's been really fun I have created so many new kinds of interaction between well established turn based mechanics, combined that with fighting game stuff, and so on the game really has some wild imaginative gameplay. Furthermore, I made sure to focus heavily on approaching a gameplay per hero so that fundamentally any kind of gameplay style a player can have would be possible. E.g one hero is focused heavily on damage while another one is skilled in proactive traps and deception. Then I designed all the units in different ways to support this, also making them be in different general styles but they can of course be combined with different heroes and gameplay is very expressional and very deep. (I also wrote the lore, the personality background stories of all the units etc)
And, I have also implemented almost every ability, passive etc by myself. I have done some really incredible scripts to be able to allow my creativity to not be stopped by technical limitations, for example to allow one hero to have a cover ability, it had to be able to handle multi attacks. So while for the player it just looks like 1 script would be running Cover, it's actually 4 different scripts. One script for the ability to be activated, which then sets a new script on the unit that in itself gives yet another script to any attacking unit than that script finds the original creator. Another thing I did was scripting the Reverse/Reflect hero who reverses all status ailments as well as send back abilities, this hero also has the ability to prematurely stop others from moving if they move when he points at them.
Basically I have done everything from - Do an attack deal damage. To extremely complicated abilities, my favorite being the Ball player, which is like playing 2 characters at the same time as the player can control the unit and the ball individually.
QA Manager and Balance Designer
Free Lunch Design
I was in charge of the Quality assurance of a 1 game project and worked as a senior QA on our other in house projects, Worked day to day with maintaining our Jira, reading through all the bugs people write, writing Test cases, creating checklists etc. Verifying the severity of issues and the game in general and I also partly worked as the game community manager, motivating our volunteer testers to test (and how/what they should test). Then I had the secondary job as the game balance designer, doing both game economy(for F2P) and the in game units numbers.
I also did the level design for both pvp multiplayer games and puzzle games, particularly I scripted boss battles in the puzzle games.