I’m a product planner with deep interest and understanding in video game industry, previously had worked in planning for several smartphone based game project, able to handle multitask, short deadline, and quick to adapt to new work environment.
PT. Metrodata Electronics, Tbk.
My work focused on creating video content mainly for social media pages for Advance Guard and Metrodata Online. Both specifically to focus on gaining and maintaining users interaction with the brand. • I've also worked on video content to be used in Advance Guard event "Indonesia Gaming Experience" which held at 7th and 8th of June in 2018.
Alegrium Digital Ventures
I was tasked to work on 3 different project, first of the project is to balance the game value for an already successful game "Billionaire" where the balance is needed to optimize user spending when user had reach the end game • The next project is to work on completely redesigning an old game "Block Buddies" so that it caters to a newer emerging audience by recreating the level design, and simplifying the feature as well as creating documentation for the game so that it'll be easier to update in the future • The last project I've worked called "Billionaire 2" where I've worked on the game progression system, I've worked on the value assigned to the progression of the user so that user would keep playing and also spend when necessary, I've also working with the QA team to pre-plan the testing process of the in-game feature to the used.
Most of my project consist of animating series of video to explain certain things to the viewers in the most basic way. The animation was commissioned by an Australian company that sold the video back to other company that need such explanation. • My work consist of transforming the static drawn component by other staff member into a usable animation component, then I've started to animate it using Adobe After Effects and synchronizing the animation with the narrated voice over.
Game Programmer Intern
As an intern, my task is to work together with the lead programmer into developing a 3D top-down shooter where the game is focused on physics gameplay.
One of my first project as a game planner, the company decided to create a mobile game that able to reach casual player but also looked appealing in the hardcore player. We've decided to work on top-down stealth game called "Prototype". I've planned the gameplay design and the first 20 levels for the game. I've also worked on the game trailer https://www.youtube.com/watch?v=kzE3LjGeNRc and several of the game promotional material.
Universitas Multimedia Nusantara
Computer Science 場所 Technology Information
My field studies teach me the basic of Computer Science in the Information focused study. Students are teached basic programming as well as application in the business in general. I've also took courses in Video Game Programming, it teaches me basic of game physics and Unity3D game engine.