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  • Karl Rocco

Karl Rocco
Project Manager

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工作于
  • Goblin Bashing Studios, LLC 作为 Co-Founder, Executive Producer 自从 20170719 12:00 上午
  • Live in the Game, LLC 作为 Director of Operations, Producer 自从 20170505 12:00 上午
就读于 The University of the Rockies 直到 20200521 12:00 上午
住在 美国, Honolulu
我在日本还没有签证
40
岁数
美国
国籍
语言技能
日语 基础
美国英语 母语或双语
关于
2.5 years of experience working as a producer in the video game industry with expertise in project management, team management, corporate communication, and a willingness to learn additional skills.
工作经验
Co-Founder, Executive Producer
在 Goblin Bashing Studios, LLC (5 月)
目前受雇于该公司自从 20170719 12:00 上午 My role with the company is to coordinate with project leads to facilitate the execution of company assets. I am also responsible for implementation of management tools to monitor development of each game. In addition, I closely work with company leads in developing organizational structure as well as establishing required pipelines within production to ensure assets are delivered in a timely manner. Through this process I have been able to develop strong relationships in order to maintain flow of all the elements at all times.
Director of Operations, Producer
在 Live in the Game, LLC (7 月)
目前受雇于该公司自从 20170505 12:00 上午 My role enables me to lead the development efforts of autonomous and highly aligned teams toward their goals. I am able to assess the studio's health from both a personal and professional perspective due to the relentless strive toward team unity. Through this, I have been able to utilize various management tools, agile methodologies, and communication channels to insure standards and development goals are met with transparency and predictability via story mapping, road-maps, sprint plans, burn-downs, cycle times, value stream maps and release reports.
Producer
在 UAT Game Studios (1 年)
从 20160112 12:00 上午 直到 20170121 12:00 上午 My role as a producer after being brought onto the project was to oversee development of the animation department’s assets in order to meet deadlines. These duties included but were not limited to coordinating team meetings to assure quality development of game assets as well as work with team members individually to produce quality assets that meet the in game requirements. Aside from my main role on the game, I have also conducted revisions of the game’s story.
教育
The University of the Rockies
Doctor of Philosophy in Organizational Leadership and Development (3 年)
从 20170508 12:00 上午 直到 20200521 12:00 上午 Graduation is expected in the year 2020.
University of Advancing Technology
Bachelor of Arts in Game Art and Animation (1 年 4 月)
从 20150221 12:00 上午 直到 20160621 12:00 上午 Graduated with honors (3.50 GPA)
Full Sail University
Master of Fine Arts in Creative Writing (1 年)
从 20100915 12:00 上午 直到 20111011 12:00 上午
Ashford University
Bachelor of Arts in Psychology (1 年 6 月)
从 20090115 12:00 上午 直到 20100721 12:00 上午
LaGuardia Community College
Associate of Arts in Social Science (7 年 3 月)
从 20000915 12:00 上午 直到 20071217 12:00 上午
成就
20170105 12:00 上午
Being an Effective Animation Supervisor Certificate: http://cgverify.com/verify/39F4G2UE
技能
Final Draft Expert
Word Processing Expert
Trello Expert
Axosoft Expert
Jira Experienced
Excel Power Point Expert
Project Management Experienced
Producer Experienced
Team Management Expert
Social Media Expert
Corporate Communication Expert
Adobe Photoshop Some Experience
兴趣爱好
Japanese Culture Video Games Sports Cooking Film

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