I'm a passionate games developer currently living in Osaka, Japan. I first began making games aged 8 using my fathers Amiga 600 and haven't stopped since.
I have constantly pursued video games as a career, enjoying the unique challenge game design offers over other mediums. I have worked freelance as a games artist as well as in-house for studios as a designer during which time I have gained a large amount of experience.
In my spare time I like to design games for fun and explore unusual game input methods. I also like to relax by walking, reading and doing yoga.
from May 2015 until April 2017
Working with my Lead to create a themed mash-up pack based around a third party IP for Minecraft: Console Edition.
I was responsible for designing the layout of the games world and the elements inside it. Once this was done I assigned asset lists to artists and contributed assets while importing and placing them in the game world.
I also contributed to the design and construction of the console exclusive mini-game series recently released for Minecraft: Console Edition.
Freelance 2D Artist
from February 2015
Working as an out-of-house freelance artist for Auroch Digital on a games project for the BBC.
I was responsible for creating all of the art assets for the PC and mobile version of the game which was released as part of an event held by the BBC.
All of my art had to be signed off by the production team at Auroch as well as reviewed by the BBC and the celebrities the characters were based on.
Infinite Playground Ltd
from September 2011 until September 2014
I was responsible for leading the design of the companies first game. This included hiring contractors, budgeting, designing game modes, designing levels, giving critical feedback and getting space at game expos to display the game.
Professional Masters in Games Development in Game Design and Development
from September 2014 until September 2015
A Masters course preparing students for the realities of life in the games industry through a series of live projects with students split into development teams each semester.
The course was taught by industry veterans with regular visits by local games industry professionals.
The course culminated with the games produced being shown at Dare to be Digital, the largest games expo in Scotland.
Plymouth College of Art and Design
BA Design for Games in Game Design and Development
from September 2008 until June 2010
A three year bachelors degree studying the games industry and game development. The course was a well rounded introduction and exploration of the various roles available within the industry and allowed students to find what they wanted to do.
The third semester was spent developing a game which was displayed during the Summer Show.
Minecraft: Xbox 360 Edition 20 Million Units Sold
Winner of the Explay Festival game jam in conjunction with The Welcome Trust. Entered games had to be grounded in real world science with each team given access to an expert in their scientific field to help.
We created a multiplayer educational game about the HIV virus which won the competition.